Wu Enhua  吳恩華
Invited Professor

Academic Qualifications and Concurrent Positions | Related Working Experience | Teaching | Research | Professional Affiliations | Academic Activities | Awards & Titles Received | Selected Publications | Contact Details

Academic Qualifications and Concurrent Positions
Related Working Experience
Teaching

B.Sc. Courses

  1. Systems and Networks I (Computer Organization) (SFTW230)
  2. Computer Graphics (SFTW301)
  3. Computer Based Simulation (SFTW420)
  4. Data Visualization (SFTW463)
  5. Virtual Reality and Digital Entertainment (SFTW454)
M.Sc. Courses
  1. Discrete System Simulation (IMSS010)
  2. Computer Graphics -- Principles and Systems (IMSS012)
  3. Advanced Computer Graphics and Multimedia (IECM008)
  4. Data Visualization -- Principles and Practice (IMSS015/016 Special Topics)

Research

Research Interests

Recent Research Projects
Professional Affiliations
Academic Activities

(1) Keynote Speeches:

(2) Invited Seminar Talks: (3) International Conference Works:
Awards & Titles Received

Selected Publications

    2012:
  1. Shaohui Jiao, Wen Wu, Pheng-Ann Heng, Enhua Wu. Using Time-Varying Texels to Simulate Withering Grassland. IEEE Computer Graphics and Applications, 32(1), IEEE CS, Jan.-Feb. 2012. pp78-86.
  2. Qi Zhao, Ping Tan, Qiang Dai, Li Shen, Enhua Wu, Stephen Lin. A Closed-form Solution to Retinex with Non-local Texture Constraints. IEEE Trans. on Pattern Analysis and Machine Intelligence, 34(7), 2012, pp1437-1444.
  3. Tianchen Xu, Lijie Yang, Enhua Wu. Stroke-based Real-time Rendering of Ink Wash Style for Geometric Models. ACM SIGGRAPH Asia2012, Technical Brief (Short paper). Nov. 28-Dec.1, 2012, Singapore. (ACM Lib)
  4. Meng Yang, Longsheng Jiang, Xiaosheng Li, Ming Liu, Youquan Liu, Xuehui Liu, Enhua Wu. Interactive Coupling between Tree and Raindrops. Computer Animation and Virtual Worlds,  John Wiley, 23(3,4), pp267-277, May-Aug. 2012.
  5. Youquan Liu, Bin Sheng, Wen Wu, Nelson Max, Enhua Wu. Realistic Simulation of Fruit Withering. Computer Animation and Virtual Worlds, 23(x), John Wiley, 23(3-4) pp395-406, May-Aug. 2012.
  6. Shandong Wang, Enhua Wu, Youquan Liu, Xuehui Liu, Yanyun Chen. Abstract Line Drawings from Photographs Using Flow-based Filters. Computers & Graphics, 36(4), Elsevier Science, April 2012, pp224-231.
  7. Shandong Wang, Ziyang Ma, Xuehui Liu, Yanyun Chen, Enhua Wu. Coherence-Enhancing Line Drawing for Images. Science in China (F:Information Sciences) 55(10), Science Press, pp 1–11. 2012.
  8. Enhua Wu, Feitong Liu. Robust Image Metamorphosis Immune from Ghost and Blur. Proc. CGI2012, June 12-15, UK, recommended to The Visual Computer, Springer. DOI 10.1007/s00371-012-0734-8.
  9. Yuanzhang Chang, Kai Bao, Jian Zhu, Enhua Wu. A Particle-Based Method for Granular Flow Simulation. Science in China (F: Information Sciences), 55(5) Science Press, May 2012.pp1062-1072.
  10. Jian Zhu, Youquan Liu, Yuanzhang Chang, Enhua Wu: Simulation of Turbulent Water by Vortex Shedding in PIC/FLIP. Science in China (F: Information Sciences), Science Press (Distinguished Paper Award at Chinagraph2012, recommended to China Science).
  11. Zhongmou Cai, Enhua Wu. Video Enhancement Leveraging High-Quality Depth Maps. Proc. ACM VRCAI2012, Singapore,. Dec. 2-4, pp111-107. © 2012 ACM 978-1-4503-1825-9/12/0012.
  12. Chuanyan Hao, Enhua Wu. Interactive Image Completion with Perspective Constraint. Proc. ACM VRCAI2012, Singapore, Dec. 2-4, 2012, pp153-160. © 2012 ACM 978-1-4503-1825-9/12/0012.

    2011:
  13. Meng Yang, Mengcheng Huang, Enhua Wu. Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time. Transactions on Edutainment VI, LNCS 6758, 2011. pp. 27-39.
  14. Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu. Space Colorization Using the Rotation-invariant Feature Space, IEEE Computer Graphics and Applications, 31(2), IEEE CS, 2011. pp24-35.
  15. Jian Zhu, Yuanzhang, Chang, Enhua Wu. Realistic, fast, and controllable simulation of solid combustion. Computer Animation and Virtual Worlds, 22(2-3), John Wiley2011. pp 125-132.
  16. Bin Sheng, Weiliang Meng, Enhua Wu. Sketch-based Design for Green Geometry and Image Deformation. Multimedia Tools and Applications, Springer, Aug. 25, 2011. (on-line first).
  17. Tianchen Xu, Mo Chen, Ming Xie, Enhua Wu. A Skinning Method in Real-time Skeletal Character Animation. International Journal of Virtual Reality, 10(3), IPI Press, Sept. 2011. pp25-31.
  18. Bin Sheng, Weiliang Meng, Hanqiu Sun, Enhua Wu. MCGIM-based Model streaming for Realtime progressive rendering. Journal of Computer Science and Technology, Science Press & Springer, 26(1): 166-175 Jan. 2011.
  19. Mengcheng HuangFang LiuXuehui Liu, Enhua Wu. A Programmable Graphics Pipeline in CUDA for Order-Independent Transparency. GPU Computing Gems, Vol 1, Chapter 28, Section 6, Eds.Wen-mei Hwu, Addison-Wesley, January 6, 2011. (ISBN: 978-0-12-384988-5).
  20. Youquan Liu, Kai Shi, Heng Deng, Enhua Wu, A Multi-GPU based Semi-Lagrangian Fluid Solver, 10th ACM VRCAI 2011(Inter. Conf. on Virtual Reality Continuum and Its Applications in Industry), (in ACM Lib.)Hong Kong, China, Dec. 11-12, 2011. pp321-326.

    2010:
  21. Mengcheng Huang, Fang Liu, Xuehui Liu and Enhua Wu. Multi-Fragment Effects on the GPU using Bucket Sort. GPU Pro: Advanced Rendering Techniques. (in Section 8, Article 1: 3D Engine Design), Eds. Wolfgang Engel, A.K. Peters, June 14, 2010. pp495-508. (ISBN: 9781568814728).
  22. Shandong Wang, Kangying Cai, Jian Lu, Xuehui Liu, Enhua Wu. Real-Time Coherent Stylization for Augmented Reality. The Visual Computer, 26(6-8).  Springer, 2010. pp445-455.
  23. Mengcheng Huang, Fang Liu, Enhua Wu. A GPU-based Matting Laplacian Solver for High Resolution Image Matting. The Visual Computer, 26(6-8), Springer, 2010. pp943-950.
  24. Kai Bao, Xiaolong Wu, Hui Zhang, Enhua Wu. Volume Fraction Based Miscible and Immiscible Fluid Animation. Computer Animation & Virtual Worlds (John Wiley). 21(3-4), pp.401-410.
  25. Weiliang Meng, Bin Sheng, Weiwei Lv, Hanqiu Sun, Enhua Wu. Differential Geometry Images: Remeshing and Morphing with Local Shape Preservation. The Visual Computer, 26(1), Springer, 2010. pp51–62.
  26. Shixue Zhang, Enhua Wu, An Improved Method for Progressive Animation Models Generation. Science in China (F:Information Sciences) 53(7):1312-1321, 2010.
  27. Meng Yang, Mengcheng Huang, Gang Yang, Enhua Wu. Physically Based Animation for Realistic Interactions between Tree Branches and Raindrops. Proceedings of ACM VRST2010 (17th ACM Symposium on Virtual Reality Software and Technology). Hong Kong,  Nov. 22-24, 2010. pp83-86.
  28. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu. FreePipe: a programmable parallel rendering architecture for efficient multi-fragment effects. In Proceedings of ACM I3D2010(2010 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games). Washington, Feb. 19 - 21, 2010. pp75-82.
  29. Xuehui Liu, Xiaoguang Hao, Mengcheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu. Fast Soft Shadow by Depth Peeling. ACM  SIGGRAPH 2010: Posters, Los Angeles, California, July 25 - 29, 2010.
  30. Mengcheng Huang, Meng Yang, Fang Liu,Enhua Wu. Stroke Extraction in Cartoon Images Using Edge-Enhanced Isotropic Nonlinear Filter. Proc. ACM VRCAI2010.  Seoul, Korea, Dec. 12-13, 2010. pp33-38.
  31. Dong Li, Youquan Liu, Kai Bao,Enhua Wu. Real-time Shallow Water Simulation on Terrain. Proc. ACM VRCAI2010, Seoul, Korea, Dec. 12-13, 2010. pp331-338.
  32. Jian Zhu, Kai Bao, Yuanzhang Chang, Youquan Liu, Enhua Wu. Simulation of Solid Burning Phenomenon in Real Time. Proc. Chinagraph2010, pp95-96(Abstract).(recommended to Chinese J. of CADCG): Distinguished Paper Award of Chinagraph2010.

    2009:
  33. Qiang Dai, Jiaping Wang, Yiming Liu, John Snyder, Enhua Wu, Baining Guo. The Dual-microfacet Model for Capturing Thin Transparent SlabsComputer Graphics Forum, 27(3). (Special Issue of Pacific Graphics 2009)Distinguished Paper Award of PG09. pp 1917-1925.
  34. Kai Bao, Hui Zhang, Lili Zheng, Enhua Wu, Pressure Corrected SPH for Fluid AnimationComputer Animation and Virtual World,  20(2,3), John Wiley,  (Special Issue of CASA2009),  June 2009, pp311-320.
  35. Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu,  Furstyling on Angle-Split Shell TexturesComputer Animation and Virtual World,  20(2,3), John Wiley,  (Special Issue of CASA2009),  June 2009, pp205-214.
  36. Haisheng Fang, Kai Bao, Jiuan Wei, Hui Zhang, Enhua Wu, Lili Zheng.  Simulations of Droplet Spreading and Solidification Using an Improved SPH Model. Numerical Heat Transfer (Part A  Applications), 55(2), Taylor & Francis, 2009.pp124-143.
  37. Peijie Huang, Yuanting Gu, Xiaolong Wu, Yanyun Chen, Enhua Wu. Time-Varying Clustering for Local Lighting and Material Design. Science in China(Series F: Information Sciences), 52(3), March 2009. p455-456.
  38. Wencheng Wang, Feitong Liu, Peijie Huang, Enhua Wu. Texture Synthesis via the Matching Compatibility between Patches. Science in China(Series F: Information, Sciences), 52(3), March 2009. p512-522
  39. Shixue Zhang, Enhua Wu, Generation of Optimal Multiresolution Models for Deforming Mesh Sequence. International Journal of Image and Graphics, 9(2), World Scientific Publishing, 2009. pp201-215.
  40. Yuanzhang Chang, Kai Bao, Youquan Liu, Jian Zhu and Enhua Wu, A Particle-based Method for Viscoelastic Fluids Animation. Proc. ACM VRST2009 (16th ACM Symposium on Virtual Reality and Software Technology), Nov. 18-20, 2009. Kyoto, Japan.
  41. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu, Efficient Depth Peeling via Bucket Sort. Proc. ACM HPG09 (ACM Symposium on High Performance Graphics 2009), Aug. 2009, New Orleans, Louisiana, USA. pp51-57.
  42. Fang Liu, Mengcheng Huang, Xuehui Liu, Enhua Wu. Bucket Depth Peeling. Article No. 50 in ACM SIGGRAPH 2009: Talks (New Orleans, Louisiana, August 03 - 07, 2009). ISBN: 978-1-60558-834-6
  43. Fang Liu, Mengcheng Huang, Xuehui Liu, and Enhua Wu. Single pass depth peeling via CUDA rasterizer. Article No. 79 in ACM SIGGRAPH 2009: Talks (New Orleans, Louisiana, August 03 - 07, 2009). ISBN: 978-1-60558-834-6.
  44. Fang Liu, Mengcheng Huang, Xuehui Liu, and Enhua Wu. CUDA Renderer: a Programmable Graphics Pipeline. Article no. 34, in ACM SIGGRAPH ASIA 2009: Technical Sketches, Dec. 16-19, 2009, Yokohama, Japan. (SIGGRAPH Asia2009 Program “Sketches & Posters” p124).
  45. Shaohui Jiao, PhengAnn Heng, Enhua Wu. Realistic Grass Withering Simulation Using Time-Varying Texels. ACM SIGGRAPH Asia 2009: Technical Sketches, Dec. 16-19, 2009, Yokohama, Japan.

    2008:
  46. Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu. Layer-based Representation of Polyhedrons for Point Containment Tests. IEEE Transactions on Visualization and Computer Graphics, 14(1), IEEE CS, Jan. 2008. pp73-83.
  47. Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping & Rendering Using Non-Uniform Layered Textures, IEEE Computer Graphics and Applications, IEEE CS, July/August, 2008. pp24-32.
  48. Bin Sheng, Enhua Wu, Hanqiu Sun. Sketching Freeform Meshes Using Graph Rotation Functions. The Visual Computer, 24(7-9), Springer, July 2008, (Special Issue of CGI08), pp745-752.
  49. Wencheng Wang, Chunjuan Sun, Jing Li, Enhua Wu. Line Clipping by Managing Polygon Edges in Convex Polygons.- Journal of Graphics Tools, 13(2), A K Peters. June 2008. p55-71.
  50. Shixue Zhang, Enhua Wu. A Shape Feature Based Simplification Method for Deforming Meshes. Proc. GMP2008: <Advances in Geometric Modeling and Processing>, Lecture Notes in Computer Science, Springer, April 23-25, 2008, Hangzhou. pp548-555.

    2007 & Prior:
  51. Enhua Wu, Hongbin Zhu, Xuehui Liu and Youquan Liu. Simulation and Interaction of  Fluid Dynamics. The Visual Computer -- International Journal of Computer Graphics, Springer, 23(5), May 2007, pp299-308.
  52. Bin Sheng and Enhua Wu. Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling, Proc. IEEE Virtual Reality 2007, IEEE Computer Society Press, Charlotte, North Carolina, USA, March 10-14, 2007. pp187-194.
  53. Xiaoying Li, Baoquan Liu, Enhua Wu.  Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array, International Journal of Virtual Reality, 6(2), IPI Press, June 2007. pp69-77.
  54. Jing Li, Wencheng Wang, Enhua Wu. Point-in-Polygon Tests by Convex Decomposition. Computer & Graphics, 31(4),Elsevier Science, Aug. 2007, pp636-648.
  55. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent Refinement of Multiresolution Meshes Using Programmable Graphics Hardware. The Visual Computer -- International Journal of Computer Graphics, Springer, 22(6), June 2006, pp424-433.
  56. Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu. Simulation of Miscible Binary Mixtures Based on Lattice Boltzmann Method. Computer Animation & Virtual Worlds (CAVW).17(3-4), John Wiley. July 2006. pp403-411.
  57. Wencheng Wang, Feng Wei and Enhua Wu. View Dependent Sequential Point Trees. Journal of Computer Science and Technology, Science Press & Springer, 21(2). March 2006. pp181-188.
  58. Jinzhong Wu, Xuehui Liu, Enhua Wu. Curvature Detail Representation of Triangular Surfaces, Journal of Zhejiang University: SCIENCE A (recommended by CGI2006). 7(7), Zhejiang University Press & Springer, July 2006. pp1210-1214.
  59. Bin Sheng and Enhua Wu. Laplacian-based Design: Sketching 3D Shapes, International Journal of Virtual Reality, 5(3), IPI Press. 2006. pp.59-65.
  60. Xiaoying Li, Enhua Wu. Relief Texture Mapping on FPGA, International Journal of Image and Graphics, 6(4), World Scientific Publishing, 2006. pp641-655.
  61. Enhua Wu, Hongbin Zhu, Xuehui Liu and Youquan Liu. Physically Based Fluid Dynamics & Interactions. Proc. of CyberWorlds'06 (paper on Keynote Speech), IEEE Computer Society. Lausanne, Switzerland. Nov. 28-30, 2006. pp3-13.
  62. Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu. Traversal Fields for Ray Tracing Dynamic Scenes, Proceeding of ACM VRST2006 (ACM Symposium on Virtual Reality Software and Technology), ACM Press. Nov.1-3, 2006, Cyprus. pp65-74.
  63. Baoquan Liu, Enhua Wu, Xuehui Liu. Interactively Rendering Dynamic Caustics on GPU. Proceedings of CGI’2006 (24th Computer Graphics International Conference), Lecture Notes in CS, Springer. June 26-30, 2006. Hangzhou. pp136-147.
  64. Xiaoying Li, Baoquan Liu, Enhua Wu. Double Projective Cylindrical Texture Mapping on FPGA, Proceedings of ACM VRCIA06 (ACM International Conference on Virtual Reality Continuum and its Applications), ACM Press, Hong Kong, June 14-17, 2006, pp91-97.
  65. Ying Liu, Enhua Wu. Connectivity Compression for Non-Triangular Meshes by Context-Based Arithmetic Coding. Proc. of ACM GRAPHITE2006 (the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia), Nov. 30 –Dec. 2, 2006. ACM SIGGRAPH, Kuala Lumpur, Malaysia. pp417-424.
  66. Xiaoying Li, Fuming Sun, Enhua Wu. A Simulink-to-FPGA Co-Design of Encryption Module. Proceedings of APCCAS 2006 (IEEE Asia Pacific Conference on Circuits and Systems), Dec. 4-7, 2006, Singapore (CD Proceedings).
  67. Youquan Liu, Hongbin Zhu, Xuehui Liu, Enhua Wu. Real Time Simulation of Physically Based On-Surface Flow. The Visual Computer (International Journal of Computer Graphics), 21(8-10), Springer, September 2005. pp727-734.
  68. Wencheng Wang, Jing Li, Enhua Wu. 2D Point-in-polygon Test by Classifying Edges into Layers, Computer & Graphics, 29(3), Elsevier Science, June 2005. pp427-439.
  69. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. Dynamic LOD on GPU. Proceedings of CGI 2005, IEEE Computer Society, June 2005, Stony Brook, New York. pp 108-114.
  70. Emily Xiaoying Li, Enhua Wu. Dynamic Noise Texture Generation on FPGA, Proceedings of ICCCAS'05 (The IEEE third International Conference on Communications, Circuits and Systems), IEEE Computer Society Press, May 2005, HongKong, pp.1313-1317.
  71. Wai-Yiu Ho, Run-Qin Lin, Chi-Heng Fong, Enhua Wu. Physically Based Animation from Motion Captured Data --- An Animation for Macao 2005 East Asian Games. Proc. JICC2005 (11 th Joint International Computer Conference), World Scientific, Nov. 2005, Chongqing, China. pp 826-830.
  72. Enhua Wu, Youquan Liu, Xuehui Liu. An Improved Study of Real-Time Fluid Simulation on GPU. Computer Animation & Virtual World, John Wiley & Sons,15(3-4), July 2004: 139-146.
  73. Youquan Liu, Xuehui Liu, Enhua Wu. Fluid Simulations on GPU with Complex Boundary Conditions. ACM Workshop on General-Purpose Computing on Graphics Processors (GP2), August 2004, SIGGRAPH2004, Los Angeles, USA.
  74. Youquan Liu, Enhua Wu, Xuehui Liu. Real-Time 3D Fluid Simulation on GPU with Complex Obstacles, In: Proceedings of Pacific Graphics 2004, IEEE Computer Society, Seoul, Oct. 6-8, 2004.
  75. Enhua Wu, Xin Zheng. Composition of Novel Views through an Efficient Image Warping, The Visual Computer. Springer Verlag, 19(5), August 2003: 319-328.
  76. Yanyun Chen, Hanqiu Sun, Enhua Wu. Modeling and Rendering Snowy Natural Scenery Using Multi-Mapping Techniques, The Journal of Visualization and Computer Animation. John Wiley & Sons, Vol 14, 2003:21-30.
  77. Shen Li, Xuehui Liu, Enhua Wu. Feature-Based Visibility-Driven CLOD for Terrain. Proceedings of 11th Pacific Graphics on Computer Graphics and Applications (Pacific Graphics 2003), IEEE Computer Society, Canada, October 2003: 313-322.
  78. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu. An Adaptive Sampling Scheme for Out-of-Core Simplification. Computer Graphics Forum, Blackwell Publishers, 21(2), 2002:111-119.
  79. Guangzheng Fei, Nadia Magnenat Thalmann, Kangying Cai, Enhua Wu. Detail Calibration for Out-of-Core Model Simplification through Interlaced Sampling. Proc. ACM/SIGGRAPH2002 Sketches and Applications, July 21-26, 2002, San Antonio, USA.
  80. Yanci Zhang, Xuehui Liu, Enhua Wu. A Hybrid Representation of Environment Models in Image-based Real Time Walkthrough. Proc. of 10th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2002), IEEE Computer Society, Beijing, China, October 2002: 335-345.
  81. Yingqing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum. Photorealistic Rendering of Knitwear Using the Lumislice. Proc. of ACM SIGGRAPH 2001, ACM Press, USA, Aug. 2001: 391-398.
  82. Enhua Wu, Yanyun Chen, Tao Yan, Xiaopeng Zhang. Reconstruction and Physically-based Animation of Trees from Static Images. Computer Animation & Simulation'99 (Eds: N. M. Thalmann & D. Thalmann), Springer Verlag, Sept. 1999:157-166.
  83. Wencheng Wang, Enhua Wu, Nelson Max. A Selective Rendering Method for Data Visualization. The Journal of Visualization and Computer Animation, John Wiley & Sons, 10(3), 1999: 123-131.
  84. Wencheng Wang, Enhua Wu. Adaptable Splatting for Irregular Volume Rendering. Computer Graphics Forum, 18(4), Blackwell Publishers, 1999: 213-222.
  85. Wencheng Wang, Yanyun Chen, Enhua Wu. A New Method for Polygon Edging on Shaded surfaces, ACM Journal of Graphics Tools, 4(1),1999:1-10.
  86. Nelson Max, Curtis Mobley, Brett Keating, Enhua Wu. Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Technigue'97 (Eds: Julie Dorsey & Philipp Slusallek), Springer-Verlag, 1997: 239-250.
  87. Wencheng Wang, Dinghong Zhou, Enhua Wu. Accelerating Techniques in Volume Rendering of Irregular Data. Computers & Graphics, 21(3), Elsevier Science, 1997: 289-295.
  88. Enhua Wu. A Radiosity Solution for Illumination of Random Fractal Surfaces. The Journal of Visualization and Computer Animation, 6(4), John Wiley & Sons, Oct. 1995: 219-229.
  89. Hong Chen, Enhua Wu. An Efficient Radiosity Solution for Bump Texture Generation. ACM Computer Graphics, 24(4), (Proc. SIGGRAPH'90), ACM Press, Aug. 1990: 125-134.
  90. Hong Chen, Enhua Wu. Radiosity for Furry Surfaces. Proc. of EUROGRAPHICS'91 (Eds: F.H. Post and W. Barth), Elsevier Science (North Holland), Sept. 1991: 447-457.

Contact Details

Faculty of Science and Technology
University of Macau
Av. Padre Tomás Pereira, Taipa,
Macau, China

Room: N503
Telephone: (853) 8397-4953
Fax: (853) 28838314
Email: ehwu