Wu Enhua  吳恩華
Professor
Associate Dean of FST

Academic Qualifications and Concurrent Positions | Related Working Experience | Teaching | Research | Professional Affiliations | Academic Activities | Awards & Titles Received | Selected Publications | Contact Details

Academic Qualifications and Concurrent Positions
Related Working Experience
Teaching

B.Sc. Courses

  1. Systems and Networks I (Computer Organization) (SFTW230)
  2. Computer Graphics (SFTW301)
  3. Computer Based Simulation (SFTW420)
M.Sc. Courses
  1. Discrete System Simulation (IMSS010)
  2. Computer Graphics -- Principles and Systems (IMSS012)
  3. Advanced Computer Graphics and Multimedia (IECM008)

Research

Research Interests

Recent Research Projects
Professional Affiliations
Academic Activities

(1) Keynote Speeches:

(2) Invited Seminar Talks: (3) International Conference Works:
Awards & Titles Received
Selected Publications
  1. Bin Sheng, Hanqiu Sun, Shunbin Chen, Xuehui Liu, Enhua Wu, Space Colorization Using the Rotation-invariant Feature Space, IEEE Computer Graphics and Applications, IEEE CS,  2009. (to appear)
  2. Kai Bao, Hui Zhang, Lili Zheng, Enhua Wu, Pressure Corrected SPH for Fluid AnimationComputer Animation and Virtual World,  20(2,3), John Wiley,  (Special Issue of CASA2009),  June 2009, pp311-320.
  3. Bin Sheng, Hanqiu Sun, Gang Yang, Enhua Wu,  Furstyling on Angle-Split Shell TexturesComputer Animation and Virtual World,  20(2,3), John Wiley,  (Special Issue of CASA2009),  June 2009, pp205-214.
  4. Peijie Huang, Yuanting Gu, Xiaolong Wu, Yanyun Chen, Enhua Wu. Time-Varying Clustering for Local Lighting and Material Design. Science in China(Series E: Information Sciences), 52(3), March 2009.
  5. Wencheng Wang, Feitong Liu, Peijie Huang, Enhua Wu. Texture Synthesis via the Matching Compatibility between Patches. Science in China(Series E: Information, Sciences), 52(1), Jan. 2009.
  6. Gang Yang, Hanqiu Sun, Enhua Wu, Lifeng Wang. Interactive Fur Shaping & Rendering Using Non-Uniform Layered Textures, IEEE Computer Graphics and Applications, IEEE CS, July/August, 2008. pp24-32.
  7. Wencheng Wang, Jing Li, Hanqiu Sun, Enhua Wu. Layer-based representation of polyhedrons for point containment tests. IEEE Transactions on Visualization and Computer Graphics, 14(1), IEEE CS, Jan. 2008. pp73-83.
  8. Bin Sheng, Enhua Wu, Hanqiu Sun. Sketching Freeform Meshes Using Graph Rotation Functions. The Visual Computer, 24(7-9), Springer, July 2008, (Special Issue of CGI08), pp745-752.
  9. Haisheng Fang, Kai Bao, Jiuan Wei, Hui Zhang, Enhua Wu, Lili Zheng.  Simulations of Droplet Spreading and Solidification Using an Improved SPH Model. Numerical Heat Transfer (Part A  Applications), Taylor & Francis, 2008.
  10. Wencheng Wang, Chunjuan Sun, Jing Li, Enhua Wu. Line Clipping by Managing Polygon Edges in Convex Polygons. Journal of Graphics Models, 13(2), A K Peters, Ltd. June 2008.
  11. Enhua Wu, Hongbin Zhu, Xuehui Liu and Youquan Liu. Simulation and Interaction of  Fluid Dynamics. The Visual Computer -- International Journal of Computer Graphics, Springer, 23(5), May 2007, pp299-308.
  12. Xiaoying Li, Baoquan Liu, Enhua Wu.  Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array, International Journal of Virtual Reality, 6(2), IPI Press, June 2007. pp69-77.
  13. Jing Li, Wencheng Wang, Enhua Wu. Point-in-Polygon Tests by Convex Decomposition. Computers & Graphics, 31(4),Elsevier Science, Aug. 2007, pp636-648.
  14. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. View-dependent Refinement of Multiresolution Meshes Using Programmable Graphics Hardware. The Visual Computer -- International Journal of Computer Graphics, Springer, 22(6), June 2006, pp424-433.
  15. Hongbin Zhu, Xuehui Liu, Youquan Liu, Enhua Wu. Simulation of Miscible Binary Mixtures Based on Lattice Boltzmann Method. Computer Animation & Virtual Worlds (CAVW).17(3-4), John Wiley. July 2006. pp403-411.
  16. Wencheng Wang, Feng Wei and Enhua Wu. View Dependent Sequential Point Trees. Journal of Computer Science and Technology, Science Press & Springer, 21(2). March 2006. pp181-188.
  17. Jinzhong Wu, Xuehui Liu, Enhua Wu. Curvature Detail Representation of Triangular Surfaces, Journal of Zhejiang University: SCIENCE A (recommended by CGI2006). 7(7), Zhejiang University Press & Springer, July 2006. pp1210-1214.
  18. Bin Sheng and Enhua Wu. Laplacian-based Design: Sketching 3D Shapes, International Journal of Virtual Reality, 5(3), IPI Press. 2006. pp.59-65.
  19. Xiaoying Li, Enhua Wu. Relief Texture Mapping on FPGA, International Journal of Image and Graphics, 6(4), World Scientific Publishing, 2006. pp641-655.
  20. Bin Sheng and Enhua Wu. Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling, Proc. IEEE Virtual Reality 2007, IEEE Computer Society Press, Charlotte, North Carolina, USA, March 10-14, 2007. pp187-194.
  21. Shixue Zhang, Enhua Wu. Progressive Deformation Based Approximation for Deforming Meshes, Proc. ICIG2007, IEEE Computer Society, Aug. 2007. Chengdu, China. pp972-977.
  22. Bin Sheng, Enhua Wu.  Image-Based Model Reconstruction Using Textured Planes, Proc. ICIG2007, IEEE Computer Society, Aug. 22-24, 2007, Chengdu, China. pp1004-1009.
  23. Enhua Wu, Hongbin Zhu, Xuehui Liu and Youquan Liu. Physically Based Fluid Dynamics & Interactions. Proc. of CyberWorlds'06 (paper on Keynote Speech), IEEE Computer Society. Lausanne, Switzerland. Nov. 28-30, 2006. pp3-13.
  24. Peijie Huang, Wencheng Wang, Gang Yang, Enhua Wu. Traversal Fields for Ray Tracing Dynamic Scenes, Proceeding of ACM VRST2006 (ACM Symposium on Virtual Reality Software and Technology), ACM Press. Nov.1-3, 2006, Cyprus. pp65-74.
  25. Baoquan Liu, Enhua Wu, Xuehui Liu. Interactively Rendering Dynamic Caustics on GPU. Proceedings of CGI’2006 (24th Computer Graphics International Conference), Lecture Notes in CS, Springer. June 26-30, 2006. Hangzhou. pp136-147.
  26. Xiaoying Li, Baoquan Liu, Enhua Wu. Double Projective Cylindrical Texture Mapping on FPGA, Proceedings of ACM VRCIA06 (ACM International Conference on Virtual Reality Continuum and its Applications), ACM Press, Hong Kong, June 14-17, 2006, pp91-97.
  27. Gang Yang, Hanqiu Sun, Wencheng Wang, Enhua Wu. Interactive Fur Modeling Based on Hierarchical Texture Layers, Proceedings of ACM VRCIA06 (ACM International Conference on Virtual Reality Continuum and its Applications), ACM Press, Hong Kong, June 14-17, 2006, pp343-346.
  28. Ying Liu, Enhua Wu. Connectivity Compression for Non-Triangular Meshes by Context-Based Arithmetic Coding. Proc. of ACM GRAPHITE2006 (the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South-East Asia), Nov. 30 –Dec. 2, 2006. ACM SIGGRAPH, Kuala Lumpur, Malaysia. pp417-424.
  29. Xiaoying Li, Fuming Sun, Enhua Wu. A Simulink-to-FPGA Co-Design of Encryption Module. Proceedings of APCCAS 2006 (IEEE Asia Pacific Conference on Circuits and Systems), Dec. 4-7, 2006, Singapore (CD Proceedings).
  30. Bin Sheng, Enhua Wu. View-Dependent Rendering of Virtual Plan Models, Proceedings of ICAT 2006 (16th International Conference on Artificial Reality and Telexistence), IEEE Computer Society, Nov. 29-Dec.1, 2006, Hangzhou, China. pp562-565.
  31. Youquan Liu, Hongbin Zhu, Xuehui Liu, Enhua Wu. Real Time Simulation of Physically Based On-Surface Flow. The Visual Computer (International Journal of Computer Graphics), 21(8-10), Springer, September 2005. pp727-734.
  32. Wencheng Wang, Jing Li, Enhua Wu. 2D Point-in-polygon Test by Classifying Edges into Layers, Computer & Graphics, 29(3), Elsevier Science, June 2005. pp427-439.
  33. Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu. Dynamic LOD on GPU. Proceedings of CGI 2005, IEEE Computer Society, June 2005, Stony Brook, New York. pp 108-114.
  34. Emily Xiaoying Li, Enhua Wu. Dynamic Noise Texture Generation on FPGA, Proceedings of ICCCAS'05 (The IEEE third International Conference on Communications, Circuits and Systems), IEEE Computer Society Press, May 2005, HongKong, pp.1313-1317.
  35. Wai-Yiu Ho, Run-Qin Lin, Chi-Heng Fong, Enhua Wu. Physically Based Animation from Motion Captured Data --- An Animation for Macao 2005 East Asian Games. Proceedings of JICC2005 (11 th Joint International Computer Conference), World Scientific, Nov. 2005, Chongqing, China. pp 826-830.
  36. Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu. Interactive Transmission of Highly Detailed Surfaces. Proceedings of ICCSA05 (International Conference on Computational Science and its Applications 2005), Lecture Notes in Computer Science (LNCS 3482), Springer-Verlag, May 2005, Singapore. pp 1157-1166.
  37. Enhua Wu, Youquan Liu, Xuehui Liu. An Improved Study of Real-Time Fluid Simulation on GPU. Computer Animation & Virtual World, John Wiley & Sons,15(3-4), July 2004: 139-146.
  38. Youquan Liu, Xuehui Liu, Enhua Wu. Fluid Simulations on GPU with Complex Boundary Conditions. ACM Workshop on General-Purpose Computing on Graphics Processors (GP2), August 2004, SIGGRAPH2004, Los Angeles, USA.
  39. Youquan Liu, Enhua Wu, Xuehui Liu. Real-Time 3D Fluid Simulation on GPU with Complex Obstacles, In: Proceedings of Pacific Graphics 2004, IEEE Computer Society, Seoul, Oct. 6-8, 2004.
  40. Enhua Wu, Xin Zheng. Composition of Novel Views through an Efficient Image Warping, The Visual Computer. Springer Verlag, 19(5), August 2003: 319-328.
  41. Yanyun Chen, Hanqiu Sun, Enhua Wu. Modeling and Rendering Snowy Natural Scenery Using Multi-Mapping Techniques, The Journal of Visualization and Computer Animation. John Wiley & Sons, Vol 14, 2003:21-30.
  42. Shen Li, Xuehui Liu, Enhua Wu. Feature-Based Visibility-Driven CLOD for Terrain. Proceedings of 11th Pacific Graphics on Computer Graphics and Applications (Pacific Graphics 2003), IEEE Computer Society, Canada, October 2003: 313-322.
  43. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu. An Adaptive Sampling Scheme for Out-of-Core Simplification. Computer Graphics Forum, Blackwell Publishers, 21(2), 2002:111-119.
  44. Guangzheng Fei, Nadia Magnenat Thalmann, Kangying Cai, Enhua Wu. Detail Calibration for Out-of-Core Model Simplification through Interlaced Sampling. Proc. ACM/SIGGRAPH2002 Sketches and Applications, July 21-26, 2002, San Antonio, USA.
  45. Yanci Zhang, Xuehui Liu, Enhua Wu. A Hybrid Representation of Environment Models in Image-based Real Time Walkthrough. Proc. of 10th Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2002), IEEE Computer Society, Beijing, China, October 2002: 335-345.
  46. Yingqing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum. Photorealistic Rendering of Knitwear Using the Lumislice. Proc. of ACM SIGGRAPH 2001, ACM Press, USA, Aug. 2001: 391-398.
  47. Enhua Wu, Yanyun Chen, Tao Yan, Xiaopeng Zhang. Reconstruction and Physically-based Animation of Trees from Static Images. Computer Animation & Simulation'99 (Eds: N. M. Thalmann & D. Thalmann), Springer Verlag, Sept. 1999:157-166.
  48. Wencheng Wang, Enhua Wu, Nelson Max. A Selective Rendering Method for Data Visualization. The Journal of Visualization and Computer Animation, John Wiley & Sons, 10(3), 1999: 123-131.
  49. Wencheng Wang, Enhua Wu. Adaptable Splatting for Irregular Volume Rendering. Computer Graphics Forum, 18(4), Blackwell Publishers, 1999: 213-222.
  50. Wencheng Wang, Yanyun Chen, Enhua Wu. A New Method for Polygon Edging on Shaded surfaces, ACM Journal of Graphics Tools, 4(1),1999:1-10.
  51. Nelson Max, Curtis Mobley, Brett Keating, Enhua Wu. Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Technigue'97 (Eds: Julie Dorsey & Philipp Slusallek), Springer-Verlag, 1997: 239-250.
  52. Wencheng Wang, Dinghong Zhou, Enhua Wu. Accelerating Techniques in Volume Rendering of Irregular Data. Computers & Graphics, 21(3), Elsevier Science, 1997: 289-295.
  53. Enhua Wu. A Radiosity Solution for Illumination of Random Fractal Surfaces. The Journal of Visualization and Computer Animation, 6(4), John Wiley & Sons, Oct. 1995: 219-229.
  54. Hong Chen, Enhua Wu. An Efficient Radiosity Solution for Bump Texture Generation. Computer Graphics, 24(4), (Proc. SIGGRAPH'90), ACM Press, Aug. 1990: 125-134.
  55. Hong Chen, Enhua Wu. Radiosity for Furry Surfaces. Proc. of EUROGRAPHICS'91 (Eds: F.H. Post and W. Barth), Elsevier Science (North Holland), Sept. 1991: 447-457.

Contact Details

Faculty of Science and Technology
University of Macau
Av. Padre Tomás Pereira, Taipa,
Macau, China

Room: N503
Telephone: (853) 8397-4953
Fax: (853) 28838314
Email: ehwu